Adding an extra channel to glk, inform and quixe

(Email gets my attention fastest.)

The examples above are Glk calls, not Glulx opcodes. Is that right? Do you want both?

I’m putting you down for Glk calls and Glk gestalt values 0x1500 to 0x150F. (The ranges are in hex, so you get 16.)

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I’m only using the stuff listed above for now. I don’t understand the difference between Glk calls and Glulx opcodes yet, but I’ve been able to get arbitrary CSS changes in-game with the Glk calls above.

So I’ll stick to those, unless you think I’ll eventually ask for Glulx opcodes (from your experience with people in similar paths).

I’ll take those! Thanks so much! And I appreciate all your extensive documentation, it’s been incredibly helpful. I’m reading up on your hyperlink code in Bigger Than You Think right now.