Start of a transcript of Charming An Interactive Fiction by Kaylah Facey Release 1 / Serial number 180928 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //100BDAE0-61B5-11E8-82B4-9CB6D08A02A7// Interpreter version 0.5.4 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Epistemology version 9 by Eric Eve >x me Without a mirror, you can't really look at yourself, but you know what you'd see if you had one. Your curly hair is always tangled into disarray, your cheek or nose always smudged by a spot of dirt or paint, and your robes always marred by rips, burn marks, and stains of every colour. To top it off you're perpetually dusted by a thin layer of chalk. People constantly help you put yourself to rights--this morning, your mother was careful to make you perfectly presentable for your test--but within minutes, you always return to your natural chaotic appearance. >x stand The crystal ball's stand is made of an elegant silver filigree. >x books You kneel close to the pile of books so that you can read the spines. You see Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. >take books Charming: Taken. Double, Double: Taken. A Witch's Guide to the Heavens: Taken. A Treatise on Alchemy: Taken. >look Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. Torn pages are strewn about the room. There is a shimmering puddle on the floor. You can also see Arthur here. Arthur bats at a shadow on the wall. >x workbench A solid wooden table that has survived generations of magical abuse, albeit with all of the stains and scratches one would expect from such treatment. Taking up much of the space on the table is a large cauldron. >take all sticky mess: You reach out but think better of it. You don't know what potions are there. spellbook page: Taken. potions book page: Taken. astrology book page: Taken. alchemy book page: Taken. shimmering puddle: You reach out and touch the mirrorlike surface. It has a strange cool feeling that gives you goosebumps, and your fingers go straight through it. You reach further down and, mesmerized, watch as your hand disappears to your wrist, then your elbow. You look more closely, your nose almost touching it, but you cannot see your arm... "HEY!" Arthur yells, startling you. You pull your arm out in confusion. "I turn my back for five minutes, and there you are, about to disappear into a puddle! Who would feed me if you vanished? Who would cuddle me? Who would throw my mousie?!" Quickly the fog in your mind clears, replaced by annoyance. "Right," you say tartly, "because how it would affect you is the most important thing. Not me. What do I matter?" Arthur just gives you a superior look. How much time did you waste staring into the void? old wooden spoon: Taken. silver hands: You can't quite reach the glinting object, and the rocks are too large for you to push out of the way. opal eyes: Taken. >x arthur Arthur is your familiar. He looks a lot like a well-fed black housecat. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >i You are carrying: a pair of opal eyes an old wooden spoon an alchemy book page an astrology book page a potions book page a spellbook page A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming Arthur stretches luxuriously. >x bookcase It is hard to believe that the books, scrolls, and other manuscripts that the shelves are crammed, stacked, and piled high with compose only a very small subset of the Library Arcana. On the bookcase is a silver stand. Arthur lazily licks a forepaw. >put books in bookcase A Treatise on Alchemy: Done. A Witch's Guide to the Heavens: Done. Double, Double: Done. Charming: Done. >i You are carrying: a pair of opal eyes an old wooden spoon an alchemy book page an astrology book page a potions book page a spellbook page >read page There could be something on page in Charming, but you can't tell with Charming still reading gibberish. There could be something on page in Double, Double, but you can't tell with Double, Double still reading gibberish. There could be something on page in A Witch's Guide to the Heavens, but you can't tell with A Witch's Guide to the Heavens still reading gibberish. There could be something on page in A Treatise on Alchemy, but you can't tell with A Treatise on Alchemy still reading gibberish. >read alchemy book page You won't understand it until you've put it back in the book. >put page in book Which do you mean, the alchemy book page, the astrology book page, the potions book page, or the spellbook page? >put alchemy page in treatise You put the alchemy book page into A Treatise on Alchemy and are relieved to see that the jagged edges match exactly. In a moment, however, your relief fades as you realize that you still can't read the book! In addition to that, the alchemy book page threatens to fall out of A Treatise on Alchemy every time you move it. There must be a way to make them stick together... >x spoon An old beaten up wooden spoon. (You can STIR something COUNTER-CLOCKWISE or CLOCKWISE WITH the spoon.) Arthur grooms himself. >spells You have learned 1 out of 12 possible spells: Ventus: A spell which produces wind. (Cast a spell with CAST spell AT something.) >take books Charming: Taken. Double, Double: Taken. A Witch's Guide to the Heavens: Taken. A Treatise on Alchemy: Taken. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >x status You can't see any such thing. >x statue You think you see something glinting under one of the larger rocks. Arthur lazily licks a forepaw. >ask arthur What do you want to ask Arthur for? >ask arthur for mending You can't see any such thing. >ask arthur about mending "Shouldn't you be worrying about this mess instead of quizzing me about irrelevant things?" Arthur demands. >talk to arthur You can ASK him ABOUT himself, the Goddess statue, the books, and the sticky mess. >ask arthur about him "How old are you, Arthur?" you wonder. "I'm as old as the stars, yet I was called forth into being when you summoned me at your birth." >ask arthur about goddess "How am I supposed to get this statue back together?" you ask. "I don't know if that's even possible," Arthur muses. >ask arthur about books "How am I supposed to fix these?" you ask, gesturing towards the torn books. "You need to put the pages back," Arthur suggests. >ask arthur about mess "What can I do about all these spilled potions?" you ask Arthur. "I really don't know. Maybe there's a spell that could help?" Arthur stretches luxuriously. >spell I didn't understand that sentence. >spells You have learned 1 out of 12 possible spells: Ventus: A spell which produces wind. (Cast a spell with CAST spell AT something.) >cast ventus at potions You can't use multiple objects with that verb. >cast ventus at potion "Ven--" you begin. "Stop!" Arthur interrupts, "Do you want to blow the sticky mess away?" You reflect on it. Arthur is right. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >x puddle As you examine the shimmering puddle, you realize to your horror that it is the crystal ball, melted! Arthur lazily licks a forepaw. >w Looking around at the disaster, you throw your hands up in defeat. There's no way you'll be able to fix the room. With a sigh, you turn to leave and face the consequences. Maybe you can join the circus... "What are you doing?!" Arthur asks. "You know I'm the worst witch in the class. Magic just... doesn't work out for me. I'm going to go tell Enchantress Igmenta what happened." "Don't be ridiculous. I know you have it in you to fix this!" Maybe Arthur is right. You close the door. Arthur bats at a shadow on the wall. >e The remains of the Goddess statue are completely blocking the way. >x cabinet All the potions ingredients are kept in this battered old cabinet. (It's closed.) >open cabient You can't see any such thing. >open cabinet You open the potions cabinet, revealing some witch hazel, some mugwort, some wolfsbane, some deadly nightshade, some evening glories, some lavender, and a mortar-and-pestle. Arthur grooms himself. >take all sticky mess: The potions are icy cold to the touch. You pull your hand away, but the damage has already been done. Your blood feels like it has been replaced by ice water, and that is not the only thing that has changed. The bookshelf seems to grow larger and larger until it towers as high as a mountain, and the mess of spilled potions becomes a lake punctuated by shards of glass like boats. The floor beneath your feet begins to vibrate, and you turn to see Arthur, the size of an elephant, coming towards you. "How exactly do you propose to fix this?" he asks. You don't have an answer for him. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? >yes "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >i You are carrying: A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming a pair of opal eyes an old wooden spoon an astrology book page a potions book page a spellbook page >x stand The crystal ball's stand is made of an elegant silver filigree. >x circle To have a circular diagram encompassing the entire area of a rectangular room without surpassing its bounds is a geometric impossibility. Nevertheless, the faint chalk circle drawn on the floor of the Pentacle Chamber appears to achieve the feat. >x altar The altar door is beautifully painted, but you wince to see the statue of the Goddess spilling out of it. Arthur lazily licks a forepaw. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >open bookcase It isn't something you can open. >x workbench A solid wooden table that has survived generations of magical abuse, albeit with all of the stains and scratches one would expect from such treatment. Taking up much of the space on the table is a large cauldron. >x shelf A sturdy wooden shelf that ordinarily supports an assortment of potions bottles. >take cauldron You grip the cauldron by both sides and strain to lift it, but it's far too heavy. Arthur snickers at your efforts. >x cauldron Double, double, toil and trouble; fire burn and cauldron bubble! >i You are carrying: A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming a pair of opal eyes an old wooden spoon an astrology book page a potions book page a spellbook page >put potions page in double, double I only understood you as far as wanting to put the potions book page in Double, Double. >yes That was a rhetorical question. >put potions book page in double, double I only understood you as far as wanting to put the potions book page in Double, Double. >put potions book page in double, double book I only understood you as far as wanting to put the potions book page in Double, Double. >put a potions book page in double, double I only understood you as far as wanting to put the potions book page in Double, Double. >put a potions book page in double You put the potions book page into Double, Double and are relieved to see that the jagged edges match exactly. In a moment, however, your relief fades as you realize that you still can't read the book! In addition to that, the potions book page threatens to fall out of Double, Double every time you move it. There must be a way to make them stick together... >x eyes Gleaming opal eyes that seem to stare directly into your soul. >look into eyes You find nothing of interest. >smell me You smell nothing unexpected. >smell pile You can't see any such thing. >smell puddle You smell nothing unexpected. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >lick puddle That's not a verb I recognise. >touch puddle Again you try to scoop up some of the melted crystal ball, this time plunging both of your hands into the void. You move too quickly and lose your balance, falling right inside.You're floating in space, surrounded by stars. It's very peaceful, and you don't remember what you were so anxious about before. What do a few broken things mean when there is this perfect infinity? Looking up, you see Arthur staring at you from far away. He looks panicked, so you smile to reassure him. He abruptly turns and moves out of sight. You dreamily look around for what seems like an eternity. You feel a sharp pain in your navel, and the aether seems to contract around you. For a dizzying few moments, you feel as though you are being turned inside out. When the sensation stops, you find yourself in the Pentacle Chamber once more, divest of the peace you had felt before. Nausea rises up in you, and as the contents of your stomach empty onto the floor, you hear Madam Igmenta say "Temporal travel will do that to you." She does not sound pleased. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? >y "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >open cabinet That's already open. >x cabinet In the cabinet are crammed an array of herbs, crystals, flowers, and other potions ingredients, each in its own bottle or box, carefully labeled in Enchantress Igmenta's spidery handwriting. It's open. In the potions cabinet are some witch hazel, some mugwort, some wolfsbane, some deadly nightshade, some evening glories, some lavender, and a mortar-and-pestle. >x hazel Small, dried yellow flowers. >x mugwort Dried purple stalks. >x wolfsbane Dried bell-shaped purple flowers. >x mortar An old stone mortar-and-pestle, used for crushing herbs, spices, and other ingredients used in potions. (You can CRUSH an ingredient WITH the MORTAR-AND-PESTLE.) >take mortar Taken. >crush hazel in mortar The witch hazel isn't something you can crush with the mortar-and-pestle. >crush hazel with mortar The witch hazel isn't something you can crush with the mortar-and-pestle. Arthur stretches luxuriously. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >x bottles Jagged shards of glass in various colours. >ask arthur about spells "I'm bored of this line of conversation." Arthur interrupts. >cast arcana on me I didn't understand that sentence. >spells You have learned 1 out of 12 possible spells: Ventus: A spell which produces wind. (Cast a spell with CAST spell AT something.) >cast sutnev on me I didn't understand that sentence. >cast sutnev on mess I didn't understand that sentence. >cast ventus on mess "Ven--" you begin. "Stop!" Arthur interrupts, "Do you want to blow the sticky mess away?" You reflect on it. Arthur is right. >cast ventas on mess I didn't understand that sentence. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >cast lumos on mess I didn't understand that sentence. >x statue You think you see something glinting under one of the larger rocks. Arthur bats at a shadow on the wall. >x rocks You think you see something glinting under one of the larger rocks. Arthur lazily licks a forepaw. >x rock You think you see something glinting under one of the larger rocks. >x glint You can't quite reach the glinting object, and the rocks are too large for you to push out of the way. >todo The following tasks remain: (NEW) Repair the torn spellbooks. (NEW) Replace the broken statue. (NEW) Repair the crystal ball. (NEW) Separate the spilled potions. (NEW) Repair the potions bottles. >help You might ASK Arthur ABOUT your problem to see if he has any useful suggestions. >hint You might ASK Arthur ABOUT your problem to see if he has any useful suggestions. >ask arthur about spellbooks "How can I get the pages to stay put?" you ask. "There must be something around here that you could use as an adhesive," he replies. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >use puddle as adhesive That's not a verb I recognise. >i You are carrying: a mortar-and-pestle A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming a pair of opal eyes an old wooden spoon an astrology book page a spellbook page >put spellbook page in puddle You begin to lower the spellbook page into the aether. "What are you doing?" Arthur asks, sounding alarmed, "You might need that later!" Reflecting that he may be right, you decide to hold on to the spellbook page after all. Arthur bats at a shadow on the wall. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >put spellbook page in mess You dip the page into the sticky mess. Goop now clings to one edge. >put spellbook page in spells book You can't see any such thing. >put spellbook page in spell book Which do you mean, A Treatise on Alchemy, A Witch's Guide to the Heavens, Double, Double, or Charming? >put alchemy page in mess (first taking the alchemy book page) You dip the page into the sticky mess. Goop now clings to one edge. >put alchemy page in treatise As you place the alchemy book page into A Treatise on Alchemy, being careful to line up the jagged edges, the words in the page seem to morph and shift until the book is perfectly readable again. >read treatise Looking up its index in A Treatise on Alchemy, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, the elements, dragonglass, the sacred equation, common glass. >i You are carrying: a mortar-and-pestle A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming a pair of opal eyes an old wooden spoon an astrology book page a spellbook page >read double You try to make out something intelligible in Double, Double, but after several minutes of puzzling, it all still looks like gibberish. >take page from double Which do you mean, the potions book page, the astrology book page, or the spellbook page? >put potions book page in mess (first taking the potions book page) You dip the page into the sticky mess. Goop now clings to one edge. >put potions book page in double As you place the potions book page into Double, Double, being careful to line up the jagged edges, the words in the page seem to morph and shift until the book is perfectly readable again. >read double Looking up its index in Double, Double, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, animated clay, evening glories, sage, lavender, mugwort, witch hazel, nightshade, elixir-of-life, recipe substitutions, mortal draught, philtre d'amour, flu tonic, dream powder, hair detangling potion, tokens, magical purification, cauldrons, wolfsbane. Arthur lazily licks a forepaw. >i You are carrying: a mortar-and-pestle A Treatise on Alchemy A Witch's Guide to the Heavens Double, Double Charming a pair of opal eyes an old wooden spoon an astrology book page a spellbook page >put astrology page in mess You dip the page into the sticky mess. Goop now clings to one edge. >put astrology page in heavens As you place the astrology book page into A Witch's Guide to the Heavens, being careful to line up the jagged edges, the words in the page seem to morph and shift until the book is perfectly readable again. >put spellbook page in mess The spellbook page is already sticky. Arthur grooms himself. >put spellbook page in charming As you place the spellbook page into Charming, being careful to line up the jagged edges, the words in the page seem to morph and shift until the book is perfectly readable again. >consult charming I didn't understand that sentence. >read charming Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, a spell for conjuring water, a spell for conjuring fire, a spell for conjuring earth, Ventus, a spell for conjuring static, a spell for enlarging, a spell for diminishing, a spell for binding, a spell for unbinding, a spell for levitating, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, a spell for conjuring water, a spell for conjuring fire, a spell for conjuring earth, Ventus, a spell for conjuring static, a spell for enlarging, a spell for diminishing, a spell for binding, a spell for unbinding, a spell for levitating, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >consult charming about spell for conjuring water Looking up a spell for conjuring water in Charming, you see: Agua A spell for conjuring water. "You're not going to try that spell again, are you?" asks Arthur in concern. >consult charming about spell for conjuring fire Looking up a spell for conjuring fire in Charming, you see: Igni A spell for conjuring fire. Usually people flee from you in terror when you attempt this spell. >consult charming about spell for conjuring earth Looking up a spell for conjuring earth in Charming, you see: Terra A spell for conjuring earth. You distinctly remember having to claw your way out of a mountain of dirt the last time you attempted it, trying to plant a daisy. >consult charming about spell for conjuring static Looking up a spell for conjuring static in Charming, you see: Tempesta A spell for producing static. Once you accidentally cast this on yourself, and your mother had to use copious amounts of hair detangling potion just to get your hair to stop writhing like a mass of snakes--to say nothing of the frizzing. In addition to that embarrassment, for weeks afterward you couldn't touch a light switch without downing the power to the whole street. >spells You have learned 5 out of 12 possible spells: Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Tempesta: A spell which produces static. (Cast a spell with CAST spell AT something.) >consult charming about spell for index You don't have time to look up every topic that comes to mind. Arthur bats at a shadow on the wall. >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, a spell for enlarging, a spell for diminishing, a spell for binding, a spell for unbinding, a spell for levitating, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >consult charming about spell for enlarging Looking up a spell for enlarging in Charming, you see: Magna A spell for enlarging objects, the counter spell to Minui. Once you tried it on Arthur, but all it did was make his fur stand on end. At least he looked bigger. >consult charming about spell for diminishing Looking up Minui in Charming, you see: Minui A spell for shrinking objects, the counter spell to Magna. You've never dared attempt it in case of something you care about shrinking into nothing by error. >consult charming about spell for binding Looking up a spell for binding in Charming, you see: Ligo A spell for binding things, the counter spell to Renodo. Once you accidentally stuck all of the pages of a book together and had to spend three hours getting them unstuck when the counter spell didn't work properly either. Arthur sniffs at a patch of floor. >consult charming about spell for unbinding Looking up Renodo in Charming, you see: Renodo A spell for unbinding things, the counter spell to Ligo. "Isn't that the spell that made all my fur fall out?" Arthur asks suspiciously, and you wince, not looking at him. "It took five months for it to grow back! All the other familiars made fun of me for weeks!" Your classmates had laughed at you, too. >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, a spell for levitating, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. Arthur bats at a shadow on the wall. >consult charming about spell for levitating Looking up a spell for levitating in Charming, you see: Volere A spell for levitating objects. You've never gotten anything to do more than shiver apprehensively with it. >consult charming about spell for living flame You don't have time to look up every topic that comes to mind. >consult charming about living flame Looking up living flame in Charming, you see: Living Flame A living flame is one of the best ways to remove impurities in a substance. To produce a living flame, conjure fire in Sunlight or set everwax (a kind of wax produced by melting ordinary witches' wax with a living flame) aflame. Be very cautious in the use of living flame and everwax; it is much more lively than ordinary flame and can easily get out of control if too much is produced. >consult charming about spell balance Looking up spell balance in Charming, you see: Spell Balance To preserve the balance of a complicated spell, certain conditions must be met. Some qualities that can affect the quality of your incantation include lighting conditions, humidity, and the movement of the planets. Where balancing instructions are included with an incantation, it is very important that they be followed, as the consequences of unbalanced magic are unpredictable and often disastrous. Arthur sniffs at a patch of floor. >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, Volere, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >spells You have learned 10 out of 12 possible spells: Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >consult charming about love spells Looking up love spells in Charming, you see: Love Spells A love spell is any incantation with the purpose of inducing affection, obsession, or love.* Love spells are classified as blood magic by most magical societies worldwide, including The Witches' Association of North America, La Societe de Sorcellerie d'Europe, the World Confederation of Witchcraft, and the Australian Enchanters' Guild. Their use is not endorsed by the authors of this text. *It should be noted that genuine love and affection has never been successfully produced with magic. >spells You have learned 10 out of 12 possible spells: Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, Volere, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. Arthur grooms himself. >consult charming about blood magic Looking up blood magic in Charming, you see: Blood Magic Blood magic is magic which is evil and soul-blemishing in nature. This discussion, therefore, is intended as a purely theoretical examination of blood magic. It is hoped that by understanding it better, we can better fight those who would use it to gain power for themselves. ... To aid her in her dark arts, a blood witch often makes for herself a blood idol, a semi-alive statue that contributes extra power to dark enchantments. Making such a creature requires an animated clay of earth and the mortal draught, which must then be given corpse's breath--a wind summoned from beyond the aether with the aid of a summoning candle. Anyone who has seen either prepared would say with a chill that it is not an art of love; several formerly good witches who have created blood idols purely as an exercise in study, intending to destroy them after research, have gone mad with power and turned evil from the blood energy that seems to seep out of the idol's stone. >spells You have learned 10 out of 12 possible spells: Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, Volere, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >consult charming about gibberish spells Looking up gibberish spells in Charming, you see: Gibberish, Broken, and Made-Up Spells There is no shortage of gibberish, broken, and made-up spells. Take any word or phrase (from a real language or not), and put a dash of Magical intention behind it, and you'll have a gibberish spell. With a little more intention, you could even develop it into a real (minor) charm. Mostly such experiments are harmless, but nevertheless we caution you to exercise extreme caution--on more than one occasion a young witch has been seriously injured or even killed after a poorly judged attempt at inventing a new spell. The most famous example of a gibberish spell is the Abracadabra charm, which was designed by Abraxas Hodge in 1682 to do nothing at all as part of a bet with Xylli Zzyllious to see who could come up with the most useless spell. Xylli's entry was the Xyzzy charm, which imbues its target with a faint scent of peppermint. That Yule and at every Yule following while the two sorcerers lived, they debated who won the bet, with Xylli contending that a spell which does nothing isn't really a spell and Abraxas countering that the Magical intention and predictability of it mean that it is. It became such a holiday tradition that now every Yule in Ealderley when the Wizener Waritchers' Consulate (of which Abraxas and Xylli were both members) meets for their annual game of Hex Hoax!, two delegates are nominated to carry on the Great Debate. At the end of the session, votes are taken, with the winner (the formal rules of the competition specify that the win is only for the duration of the current calendar year, and should not be taken as a conclusion to the debate) receiving the dubious honor of buying or making the Whisky Fairy Cake the following year. It's rumoured that the spirits of Xylli and Abraxas sometimes, when provoked, contact contestants with particularly stinging jabs at the opposing party's argument. Much doubt has been cast on contestants' claiming such contact, though, by the fact that they usually make such claims after being accused of Unsportsmanlike Conduct (which is punishable by a forced abstinence of Whisky Fairy Cake). Nevertheless, rule 87 of the competition states that if one is contacted by either of the original debatees, they are required to put forth whatever argument they were given, no matter how pugnacious. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >consult charming about index Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, Volere, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. >consult charming about magical education Looking up magical education in Charming, you see: Magical Education Magical education has a widely varied history. Before 1700, little is known of it, as very few texts survive from that day, due in part, no doubt, to various rashes of witch hunts. After 1700, it's more clear what methods were used. Between 1700 and 1800, most education was done by parents or, if there was a sufficiently diverse community, by groups of unrelated witches. The latter method was preferred where possible, as it allowed novices to learn disciplines besides their parents'. Regardless of which method was employed, however, students often suffered from large gaps in knowledge, and standards between communities varied widely. In 1800, Alina Crabtree changed all that. She saw the issues with the educational methods of her day and thought that they could be ameliorated by one, golden standard. In her quest to determine what needed to be taught and when, she traveled around Europe interviewing families and communities on their practices. After 10 long years of accumulating data and writing her spellbook (at the time titled Spells for Students of Magick), Alina distributed the curriculum she had devised, along with copies of the book, amongst a number of communities. This curriculum also included the original version of the coming-of-age test--the first standardized test of magic--that most young witches today must pass before they can enter secondary training. She then proceeded to conduct interviews over the course of the next 20 years, honing and rehoning her suggested teaching method. Over those 20 years 12 editions of the book now known as Charming were born. Alina's work and relentless dedication laid the foundation for curricula in almost every magical school in Europe. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >cast ligo at goddess The rubble comes together in the shape of the Goddess statue for a moment, then falls to pieces again. Evidently, you won't be able to bind it back together. >cast volere at self Concentrating on yourself, you begin to say the spell-- "What on Earth are you doing?" Arthur looks exasperated. "Shouldn't you be working on fixing this mess instead of trying random spells out on yourself, of all things?" You reflect and decide that Arthur is right. After all, you don't exactly have time to deal with whatever the effects of Volere are... >cast volere at arthur Arthur levitates about three feet in the air, to your delight. "Look, Arthur, you're floating!" you say. He just looks bored, however. "I can do this on my own," he says, "and anyway, don't you have a mess to fix?" >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) Arthur sniffs at a patch of floor. >cast ligo at puddle Momentarily Ligo comes together into a wavering sphere, before it collapses again into an amorphous puddle. There must be a way to make it hold its shape. >cast agua at puddle "Agu--" you begin. "Stop!" Arthur interrupts, "Do you want the melted crystal ball to get all soggy?" You reflect on it. Arthur is right. >cast xyzzy at arthur "Xyzzy Arthur!" you exclaim. Arthur doesn't seem to have changed, but when you lean towards it and inhale deeply.... yes! There's a very faint hint of peppermint to his scent! >cast xyzzy at self "Xyzzy yourself!" you exclaim. You doesn't seem to have changed, but when you lean towards it and inhale deeply.... yes! There's a very faint hint of peppermint to your scent! Arthur sniffs at a patch of floor. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Several bottles of potion have fallen from their shelf and shattered all over the floor into a sticky mess. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see Arthur here. >cast ligo at mess "Lig--" you begin. "Stop!" Arthur interrupts, "The sticky mess is already in one piece! What is binding it together going to do for you?" You reflect on it. Arthur is right. Arthur bats at a shadow on the wall. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) Arthur lazily licks a forepaw. >cast renodo at mess The sticky mess separates into three distinct potions: one a very pale pink, one a stormy grey, and one an intense black. There are also three labels that must go on the bottles. The shards of glass neatly fall into their own pile with a gentle chinking. >cast renodo at glass "Ren--" you begin. "Stop!" Arthur interrupts, "Do you want Enchantress Igmenta to come back to the glass shards in smithereens?" You reflect on it. Arthur is right. >cast ligo at glass The shards come together to form three distinct potions bottles: one almost perfectly spherical, one faceted like crystal, and one in a standard test-tube shape. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled), a bulbous bottle (unlabeled), a glowing bottle (unlabeled), a torn label, a square label, a round label, a black powder, a grey potion, a pink potion, and Arthur here. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (NEW) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (NEW) Return the potions to the correct bottles. (NEW) Return the labels to the correct bottles. Arthur lazily licks a forepaw. >put books in bookcase A Treatise on Alchemy: Done. A Witch's Guide to the Heavens: Done. Double, Double: Done. Charming: Done. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. Return the potions to the correct bottles. Return the labels to the correct bottles. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled), a bulbous bottle (unlabeled), a glowing bottle (unlabeled), a torn label, a square label, a round label, a black powder, a grey potion, a pink potion, and Arthur here. Arthur sniffs at a patch of floor. >x crystal Which do you mean, the crystal bottle or the melted crystal ball? >x crystal bottle An exquisite crystal potions bottle. It's empty. >save Ok. >x torn label A potions bottle label, torn so that you can't read the name of the potions maker. Enchantress Igmenta's spiky black handwriting reads: Scent: 3/10 -- The unconventional addition of cinnamon somewhat makes up for the strong scent of mildew that results from stirring incorrectly--I told you to ignore the book and stir counter-clockwise every 7th turn! Colour: 10/10 Clarity: 10/10 Potency: 10/10 -- Very potent, though its effects are likely to be the opposite of the intended. ---------- Overall Score: 5/10 -- Pay attention in class! Arthur grooms himself. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled), a bulbous bottle (unlabeled), a glowing bottle (unlabeled), a torn label, a square label, a round label, a black powder, a grey potion, a pink potion, and Arthur here. >smell grey potion You're hit with the scent of burnt...something, which almost completely overwhelms subtler scents of bergamot and eucalyptus. >smell pink potion It smells strongly of black tea, with a hint of a flower you don't recognize. Arthur stretches luxuriously. >smell black powder The scents of cinnamon and mildew war for prominence, combined with notes of licorice and something you cannot place. Arthur stretches luxuriously. >put black powder in bulbous bottle (first taking the black powder) You carefully pour the black powder into the bulbous bottle. >put torn label on bulbous bottle (first taking the torn label) You stick the torn label to the bulbous bottle. >x square label A square sticky potions bottle label. Tiny dark blue handwriting identifies the potions maker as "Stephen Underwell," and below that, Enchantress Igmenta's spiky black handwriting reads: Scent: 5/10 -- You have burnt your witch hazel. Colour: 10/10 Clarity: 10/10 Potency: 4/10 ---------- Overall Score: 7/10 -- Be careful to watch your ingredients, especially when they are on fire! >smell pink potion It smells strongly of black tea, with a hint of a flower you don't recognize. >smell grey potion You're hit with the scent of burnt...something, which almost completely overwhelms subtler scents of bergamot and eucalyptus. >put grey potion in crystal bottle (first taking the grey potion) You carefully pour the grey potion into the crystal bottle. Hmm. >put square label on crystal bottle (first taking the square label) You stick the square label to the crystal bottle. Hmm. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), a glowing bottle (unlabeled), a round label, a pink potion, and Arthur here. >read round label A round sticky potions bottle label. Loopy electric green handwriting identifies the potions maker as "Annette March," and below that, Enchantress Igmenta's spiky black handwriting reads: Scent: 7/10 -- Tea brewed too long. Colour: 9/10 Clarity:9/10 Potency: 8/10 ---------- Overall Score: 8/10 -- Good effort! Arthur sniffs at a patch of floor. >put pink potion in glowing bottle (first taking the pink potion) You carefully pour the pink potion into the glowing bottle. Hmm. >put round label on glowing bottle (first taking the round label) You stick the round label to the glowing bottle. Hmm. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), a glowing bottle (labeled with a round label) (in which is a pink potion), and Arthur here. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. Return the potions to the correct bottles. Return the labels to the correct bottles. >x crystal bottle An exquisite crystal potions bottle that mutes the sparks dancing in the grey potion it contains. It's labeled with a square label. >take potion out of crystal bottle Which do you mean, the grey potion, the black powder, or the pink potion? >take grey potion out of crystal bottle I only understood you as far as wanting to take the grey potion. >take grey potion Taken. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (labeled with a square label), a bulbous bottle (labeled with a torn label) (in which is a black powder), a glowing bottle (labeled with a round label) (in which is a pink potion), and Arthur here. >take black powder Taken. >take pink potion Taken. >put grey potion in bulbous bottle You carefully pour the grey potion into the bulbous bottle. Hmm. >x bulbous bottle A clear, round potions bottle. The only things preventing it from being a perfect sphere are the very small flat section that allows it to stand upright and the cork that sits almost flush with the edges of the tiny hole in the bottle. Inside it is a grey potion. It's labeled with a torn label. Arthur lazily licks a forepaw. >take torn label You free the torn label from the bulbous bottle. Arthur stretches luxuriously. >take square label You free the square label from the crystal bottle. >put square label on bulbous bottle You stick the square label to the bulbous bottle. Hmm. Arthur bats at a shadow on the wall. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. Return the potions to the correct bottles. Return the labels to the correct bottles. Arthur grooms himself. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled), a bulbous bottle (labeled with a square label) (in which is a grey potion), a glowing bottle (labeled with a round label), and Arthur here. >i You are carrying: a torn label a pink potion a black powder a mortar-and-pestle a pair of opal eyes an old wooden spoon Arthur stretches luxuriously. >put pink potion in crystal bottle You carefully pour the pink potion into the crystal bottle. >x crystal bottle An exquisite crystal potions bottle, sparkling with a pink potion. >put powder in glowing bottle You carefully pour the black powder into the glowing bottle. Hmm. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. Return the potions to the correct bottles. Return the labels to the correct bottles. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled) (in which is a pink potion), a bulbous bottle (labeled with a square label) (in which is a grey potion), a glowing bottle (labeled with a round label) (in which is a black powder), and Arthur here. >take powder Taken. >take grey potion Taken. >put grey potion in glowing bottle You carefully pour the grey potion into the glowing bottle. >take square label You free the square label from the bulbous bottle. >take round label You free the round label from the glowing bottle. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. There is a shimmering puddle on the floor. You can also see a crystal bottle (unlabeled) (in which is a pink potion), a bulbous bottle (unlabeled), a glowing bottle (unlabeled) (in which is a grey potion), and Arthur here. >put powder in bulbous bottle You carefully pour the black powder into the bulbous bottle. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. Return the labels to the correct bottles. >i You are carrying: a round label a square label a torn label a mortar-and-pestle a pair of opal eyes an old wooden spoon >put round label on crystal bottle You stick the round label to the crystal bottle. That looks right. >put square label on glowing bottle You stick the square label to the glowing bottle. That looks right. >put torn label on bulbous botle I only understood you as far as wanting to put the torn label on the bulbous bottle. >put torn label on bulbous bottle You stick the torn label to the bulbous bottle. That looks right. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. (DONE) Return the labels to the correct bottles. (NEW) Return the bottles to the shelf. Arthur stretches luxuriously. >put bottles on shelf crystal bottle: (first taking the crystal bottle) Done. bulbous bottle: (first taking the bulbous bottle) Done. glowing bottle: (first taking the glowing bottle) Done. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. (DONE) Return the labels to the correct bottles. (DONE) Return the bottles to the shelf. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door, currently blocked by a pile of rubble that used to be the Goddess statue. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >save Ok. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >cast abracadabra on statue You concentrate on the spell with all of your mind. Please, let something happen... In a final burst of energy, you shout, "ABRACADABRA!" at the rubble. Nothing happens. After a few seconds, Arthur bursts out laughing. "Well, I don't see what's so funny," you sniff. "You don't see what's so funny?" Arthur gasps between peals of laughter, "Someone clearly didn't do her Charming homework." Your Charming homework? That was something to do with...gibberish, broken, and made up spells. Oh. >cast volere on statue The remains of the Goddess statue shiver but don't lift. It must be too heavy for Volere to shift. >cast minui on statue The rubble turns to sand! In the sand, you notice something glinting. >take glint Taken. >x glint Two tiny silver hands joined together at the ends of their arms. The left hand is slightly longer than the right, and both hands point with their index fingers. >x index You can't see any such thing. >x hands Two tiny silver hands joined together at the ends of their arms. The left hand is slightly longer than the right, and both hands point with their index fingers. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >cast magna on hands "Mag--" you begin. "Stop!" Arthur interrupts, "Are you sure you want more of the silver hands?" You reflect on it. Arthur is right. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Fine, white sand spills over the floor. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >put hands in puddle You begin to lower the silver hands into the aether. "What are you doing?" Arthur asks, sounding alarmed, "You might need that later!" Reflecting that he may be right, you decide to hold on to the silver hands after all. >x stand The crystal ball's stand is made of an elegant silver filigree. Arthur bats at a shadow on the wall. >put hands on stand You begin to lower the silver hands on to the silver stand. Perhaps Enchantress Igmenta won't notice that it isn't the crystal ball? You hear Arthur begin to laugh hysterically and stop what you're doing. >put puddle on stand (first taking the melted crystal ball) Again you try to scoop up some of the melted crystal ball, this time plunging both of your hands into the void. You move too quickly and lose your balance, falling right inside.You're floating in space, surrounded by stars. It's very peaceful, and you don't remember what you were so anxious about before. What do a few broken things mean when there is this perfect infinity? Looking up, you see Arthur staring at you from far away. He looks panicked, so you smile to reassure him. He abruptly turns and moves out of sight. You dreamily look around for what seems like an eternity. You feel a sharp pain in your navel, and the aether seems to contract around you. For a dizzying few moments, you feel as though you are being turned inside out. When the sensation stops, you find yourself in the Pentacle Chamber once more, divest of the peace you had felt before. Nausea rises up in you, and as the contents of your stomach empty onto the floor, you hear Madam Igmenta say "Temporal travel will do that to you." She does not sound pleased. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? >y "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. Fine, white sand spills over the floor. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >score There is no score in this story. >x sand Fine, white sand that used to be a statue of the Goddess. >take sand the sand: Taken. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >e Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. >x pedestal The Goddess' pedestal looks lonely without her. >put sand on pedestal You begin to lower the sand on to the nondescript wooden pedestal. Perhaps Enchantress Igmenta won't notice that it isn't the Goddess statue? You hear Arthur begin to laugh hysterically and stop what you're doing. >u Arthur slinks after you. Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock, miraculously unharmed. A telescope sits in one corner, facing the night sky. You can also see Arthur here. >x clock (the astrological clock) The astrological clock is dark blue with silver constellations. Its glass front displays two long chimes, and its face is adorned with astrological symbols in the place of numbers. Behind the clock face is a hidden alcove where the candles are kept. The trouble is, you seem to have forgotten how to open it. It doesn't seem to have any hands. >open alcove You search on the clock for a way to open it, but nothing budges. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. (DONE) Return the labels to the correct bottles. (DONE) Return the bottles to the shelf. (NEW) Repair the astrological clock. >d Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. >x circle (the conjuring circle) The chalk circle is faded, but its power is not. With it, the entire Altar is essentially one big conjuring circle. >x ceiling (the domed ceiling) Past the small platform you can see the dark blue ceiling. You know there's a window onto the night sky, but you can't distinguish it from down here. >x window The glass is so clear that it could almost be a large hole in the ceiling instead of a window. >take all There are none at all available! >l Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. Arthur stretches luxuriously. >u Arthur slinks after you. Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock. A telescope sits in one corner, facing the night sky. You can also see Arthur here. >take all There are none at all available! >x telescope An ancient brass telescope that nevertheless produces a much clearer vision than those of non-witches. >look in telescope You look through the telescope at the night sky and are faced with a dizzying array of stars. The moon hangs heavy in the sky. >x moon The stars and moon twinkle indistinctly above you. >l Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock. A telescope sits in one corner, facing the night sky. You can also see Arthur here. Arthur sniffs at a patch of floor. >i You are carrying: some sand some silver hands a mortar-and-pestle a pair of opal eyes an old wooden spoon >x eyes Gleaming opal eyes that seem to stare directly into your soul. >put eyes in clock (the astrological clock) There's no obvious way to open the clock to put anything inside it. >open clock (the astrological clock) You search on the clock for a way to open it, but nothing budges. Arthur bats at a shadow on the wall. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >cast volere at telescope The telescope shivers and lifts a few inches in the air, before falling back to earth with a crash. >cast volere at clock (the astrological clock) The astrological clock shivers and lifts a few inches in the air, before falling back to earth with a crash. Arthur bats at a shadow on the wall. >cast tempesta at clock (the astrological clock) "Tem--" you begin. "Stop!" Arthur interrupts, "Do you want the astrological clock to shock the next person--or familiar--who touches it?" You reflect on it. Arthur is right. Arthur lazily licks a forepaw. >down Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. >w Arthur slinks after you. Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. Arthur sniffs at a patch of floor. >w You've thought about it and decided that Arthur is wrong. You can't fix this. Ignoring his protests, you open the door and walk down the stairs... When you get to the bottom of the stairs, you see Enchantresses Amy and Igmenta talking, and they turn in surprise to see you. You swallow, hard, and find that you can't bear to look them in the eyes. "I... I have to tell you something," you begin, tears blurring your vision. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? >yes "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >i You are carrying: some sand some silver hands a mortar-and-pestle a pair of opal eyes an old wooden spoon Arthur grooms himself. >l Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. (DONE) Return the labels to the correct bottles. (DONE) Return the bottles to the shelf. Repair the astrological clock. >read books Looking up its index in Charming, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, Agua, Igni, Terra, Ventus, Tempesta, Magna, Minui, Ligo, Renodo, Volere, breath-of-life, living flame, animated lightning, witchwater, terre vivant, witches' candles, celestial lights, magical education, protecting spellbooks, blood magic, love spells, spell balance, spell diagrams, gibberish spells. Looking up its index in Double, Double, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, animated clay, evening glories, sage, lavender, mugwort, witch hazel, nightshade, elixir-of-life, recipe substitutions, mortal draught, philtre d'amour, flu tonic, dream powder, hair detangling potion, tokens, magical purification, cauldrons, wolfsbane. Looking up its index in A Witch's Guide to the Heavens, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, moon phases, star signs, crystal balls, werewolves. Looking up its index in A Treatise on Alchemy, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, the elements, dragonglass, the sacred equation, common glass. Arthur stretches luxuriously. >consult double about animated clay Looking up animated clay in Double, Double, you see: Animated Clay Animated clay has long been the source of a fair amount of controversy because the witch who first made it was the infamous Morgana le Fey, who used it to make bloody idols. The recipe below was adapted by Phoebe Merlin two centuries after le Fey's defeat by Merlin's grandfather. The substitution of nightshade with evening glories, removal of the summoning candle in favour of Firelight and sage, and discarding of the mortal draught make it perfectly benign. Ingredients: evening glories (originally nightshade), earth, sage, elixir-of-life (originally mortal draught), breath-of-life (originally corpse's sigh) Instructions: Crush evening glories and combine with earth in a smooth paste. Combine paste with elixir in a copper cauldron. While burning sage with Firelight (originally simply burning a summoning candle), stir mixture first clockwise 2 times, then counter-clockwise 4 times. Repeat this sequence until it begins to rise. Then you can SHAPE the clay INTO the form you desire. Suffuse it with a breath-of-life to complete the process. At this stage the clay may be fired without danger of losing its magic. >consult double about recipe substitutions Looking up recipe substitutions in Double, Double, you see: Appendix B -- Recipe Substitutions Sometimes a potion calls for an ingredient that you do not have on hand. Luckily, many of these can be substituted with other things and yield almost identical results: Ingredient -- Substitute There is a long list of substitutions, of which two stand out to you. Lavender -- Sage: Sage has many of the same magical properties as lavender, though it isn't as sweet. This makes it generally unsuitable as a substitute for lavender in love potions. Sage -- Lavender: Lavender has many of the same magical properties as sage, though it is much sweeter. This makes it generally unsuitable as a substitute for sage in binding and protective potions. >consult double about hair detangling Looking up hair detangling potion in Double, Double, you see: Hair Detangling Potion A potion for detangling, defrizzing, deknotting, and otherwise taming tangled tresses. Ingredients: chamomile, lavender, aloe vera, mugwort, witch hazel. Instructions: Boil witch hazel and aloe vera in just enough water to cover them for 2-4 hours or until you have a gelatinous solution. Reduce the heat and add chamomile, lavender, and mugwort, stirring well. Simmer overnight, then allow to cool before straining through a fine mesh and storing in the refrigerator. To use, reheat to just above room temperature, slather generously over damp, freshly washed hair, and wrap in a towel or plastic wrap. Leave on for 3-4 hours or overnight, then wash out. Repeat as necessary. Note that this potion will stain most fabrics. >crush witch hazel in mortar The witch hazel isn't something you can crush with the mortar-and-pestle. >crush chamomine in mortar You can't see any such thing. >look Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >close shelf It isn't something you can close. >x bookcase It is hard to believe that the books, scrolls, and other manuscripts that the shelves are crammed, stacked, and piled high with compose only a very small subset of the Library Arcana. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, A Treatise on Alchemy, and a silver stand. >x cabinet In the cabinet are crammed an array of herbs, crystals, flowers, and other potions ingredients, each in its own bottle or box, carefully labeled in Enchantress Igmenta's spidery handwriting. It's open. In the potions cabinet are some witch hazel, some mugwort, some wolfsbane, some deadly nightshade, some evening glories, and some lavender. Arthur grooms himself. >notes That's not a verb I recognise. >put sand in cauldron You add the sand to the cauldron. >cast igni at cauldron The sand turns red as it heats and soon begins to melt together into shiny, bubbling liquid glass. >x candle You can't see any such thing. >cast renodo at self A cut opens on your arm and begins to bleed freely. Arthur grooms himself. >cast ligo at self The cut fuses together, leaving unmarked skin behind. Arthur lazily licks a forepaw. >take blood Taken. >i You are carrying: some blood some silver hands a mortar-and-pestle a pair of opal eyes an old wooden spoon Arthur lazily licks a forepaw. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) Arthur stretches luxuriously. >volere self Concentrating on yourself, you begin to say the spell-- "What on Earth are you doing?" Arthur looks exasperated. "Shouldn't you be working on fixing this mess instead of trying random spells out on yourself, of all things?" You reflect and decide that Arthur is right. After all, you don't exactly have time to deal with whatever the effects of Volere are... >w You've thought about it and decided that Arthur is wrong. You can't fix this. Ignoring his protests, you open the door and walk down the stairs... When you get to the bottom of the stairs, you see Enchantresses Amy and Igmenta talking, and they turn in surprise to see you. You swallow, hard, and find that you can't bear to look them in the eyes. "I... I have to tell you something," you begin, tears blurring your vision. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? > Please answer yes or no.> yes "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. >e Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. >up Arthur slinks after you. Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock. A telescope sits in one corner, facing the night sky. You can also see Arthur here. >put hands in clock (the astrological clock) The silver hands click into the hole in the clock face, fitting perfectly. >x clock (the astrological clock) The astrological clock is dark blue with silver constellations. Its glass front displays two long chimes, and its face is adorned with astrological symbols in the place of numbers. Behind the clock face is a hidden alcove where the candles are kept. Arthur stretches luxuriously. >x telescope An ancient brass telescope that nevertheless produces a much clearer vision than those of non-witches. >look in telescope You look through the telescope at the night sky and are faced with a dizzying array of stars. The moon hangs heavy in the sky. >d Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. >w Arthur slinks after you. Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). There is a shimmering puddle on the floor. You can also see Arthur here. Arthur stretches luxuriously. >colsult heavens about moon phases That's not a verb I recognise. >xyzzy self You cast Xyzzy at yourself again, but the scent hasn't gotten any stronger. >colsult heavens about moon That's not a verb I recognise. >consult heavens about moon Looking up moon phases in A Witch's Guide to the Heavens, you see: The lunar cycle affects many aspects of spellcraft. Countless charms can only be performed under certain moons, and the effectiveness of many potion ingredients depends on under what phase they were picked. Evening glories are the first to come to mind--anyone who's tried to prepare a love potion with these flowers picked under a new or waning crescent moon--instead of the recommended waxing gibbous or full moon--can tell you that it's a sure way to result in a dislike potion that moreover causes punishing headaches and stomach upsets. The next several pages have information about the eight moon phases--"NEW MOON", "WAXING CRESCENT MOON", "FIRST QUARTER MOON", "WAXING GIBBOUS MOON", "FULL MOON", "WANING GIBBOUS MOON", "LAST QUARTER MOON", and "WANING CRESCENT MOON"--and their importance to a selection of spells and potions. >consult heavens about sun You don't have time to look up every topic that comes to mind. >consult heavens about index Looking up its index in A Witch's Guide to the Heavens, you see: You can CONSULT it ABOUT the following topics of interest: its introduction, its index, moon phases, star signs, crystal balls, werewolves. >consult heavens about new moon Looking up moon phases in A Witch's Guide to the Heavens, you see: The lunar cycle affects many aspects of spellcraft. Countless charms can only be performed under certain moons, and the effectiveness of many potion ingredients depends on under what phase they were picked. Evening glories are the first to come to mind--anyone who's tried to prepare a love potion with these flowers picked under a new or waning crescent moon--instead of the recommended waxing gibbous or full moon--can tell you that it's a sure way to result in a dislike potion that moreover causes punishing headaches and stomach upsets. The next several pages have information about the eight moon phases--"NEW MOON", "WAXING CRESCENT MOON", "FIRST QUARTER MOON", "WAXING GIBBOUS MOON", "FULL MOON", "WANING GIBBOUS MOON", "LAST QUARTER MOON", and "WANING CRESCENT MOON"--and their importance to a selection of spells and potions. Arthur bats at a shadow on the wall. >consult heavens about crystal balls Looking up crystal balls in A Witch's Guide to the Heavens, you see: At one time, the only way to access the mysteries of the aether that are now revealed by the crystal ball was by distilling starlight and drinking the glowing liquid that resulted. A witch who was careless of the dosage could find herself staring into the void for days or even weeks. In 1248, the practice was forbidden to novices after one unfortunate young witch went into a trance that lasted almost fifteen years! Luckily, the 1557 discovery of aether made the practice of looking into the starry void safe for all with even a shred of magical ability, though it lasted only as long as it could be levitated, as aether passes through containers even wind cannot escape. During the 1601 Paris Conference of Sorcery, a mass of aether was held before a group of diviners for almost a week before the enchantress keeping it afloat collapsed of exhaustion. It wasn't until the World Alchemical Exhibition of 1690 that Xylli Zzyllious (best known for the invention of the Xyzzy charm) proudly displayed a new kind of magically reinforced glass--soon to be known as dragonglass--that was capable of holding aether. It wasn't long after that that the crystal ball became a standard feature of the witch's arsenal. >spells You have learned 12 all possible spells: Abracadabra: A spell which does nothing. Xyzzy: A spell which imbues its object with a faint peppermint scent. Agua: A spell which produces water. Ventus: A spell which produces wind. Terra: A spell which produces earth. Igni: A spell which produces fire. Magna: A spell which enlarges. Minui: A spell which diminishes. Tempesta: A spell which produces static. Ligo: A spell which binds. Renodo: A spell which unbinds. Volere: A spell which levitates. (Cast a spell with CAST spell AT something.) >volere puddle The melted crystal ball lifts into the air, and you grin triumphantly. Arthur yawns. "Great, you can levitate a melted crystal ball. I'm so proud," he says sarcastically, but you notice that he carries his tail a little higher afterwards. >put puddle on stand You begin to lower the melted crystal ball on to the silver stand. Perhaps Enchantress Igmenta won't notice that it isn't the crystal ball? You hear Arthur begin to laugh hysterically and stop what you're doing. >put puddle in cauldron You add the melted crystal ball to the cauldron. The aether mixes with the melted glass... then the melted glass disappears into the aether. Oh, no... You try to think of another way to get melted glass--you're all out of sand--and come up empty. You'll never be able to fix the crystal ball now... ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? >yes "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? (the melted crystal ball and the melted glass have been moved into your inventory.) Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). You can also see Arthur here. >i You are carrying: some melted glass a melted crystal ball some blood a mortar-and-pestle a pair of opal eyes an old wooden spoon >consult heavens about stars Looking up star signs in A Witch's Guide to the Heavens, you see: The positions of the twelve constellations known as the Zodiac are deeply significant to magic, especially in the drawing and placement of runes. The next several pages have information about the twelve Zodiac constellations--"ARIES", "TAURUS", "GEMINI", "CANCER", "LEO", "VIRGO", "LIBRA", "SCORPIO", "SAGITTARIUS", "CAPRICORN", "AQUARIUS", "PISCES"--and their importance to various spells and potions. Arthur lazily licks a forepaw. >w You've thought about it and decided that Arthur is wrong. You can't fix this. Ignoring his protests, you open the door and walk down the stairs... When you get to the bottom of the stairs, you see Enchantresses Amy and Igmenta talking, and they turn in surprise to see you. You swallow, hard, and find that you can't bear to look them in the eyes. "I... I have to tell you something," you begin, tears blurring your vision. ***You have failed.*** That's what happens when you mess with magic. But it doesn't have to end like this. Would you like to give our woebegone witch another chance? > Please answer yes or no.> yeas Please answer yes or no.> y "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? Pentacle Chamber The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought. A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana. On the bookcase is the crystal ball's stand. On the bookcase are Charming, Double, Double, A Witch's Guide to the Heavens, and A Treatise on Alchemy. On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion). You can also see Arthur here. >e Arthur slinks after you. Altar A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal. A slender spiraling silver staircase winds up toward the domed ceiling. Encompassing the room is a faint chalk circle drawn on the floor. You can also see Arthur here. Arthur grooms himself. >u Arthur slinks after you. Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock. A telescope sits in one corner, facing the night sky. You can also see Arthur here. Arthur bats at a shadow on the wall. >x clock (the astrological clock) The astrological clock is dark blue with silver constellations. Its glass front displays two long chimes, and its face is adorned with astrological symbols in the place of numbers. Behind the clock face is a hidden alcove where the candles are kept. Arthur sniffs at a patch of floor. >x chimes Long golden chimes trapped behind a layer of thick glass. >look at clock (the astrological clock) The astrological clock is dark blue with silver constellations. Its glass front displays two long chimes, and its face is adorned with astrological symbols in the place of numbers. Behind the clock face is a hidden alcove where the candles are kept. >x symbols Which do you mean, the astrological symbols, the outer ring of symbols, or the inner ring of symbols? >x outer ring The twelve signs of the zodiac make up the outer ring of the symbols around the clock face. Arthur sniffs at a patch of floor. >x hands Two tiny silver hands joined together at the ends of their arms. The left hand is slightly longer than the right, and both hands point with their index fingers. The long hand lies between two zodiac signs, while the short hand lies between two moon phases. (You can SET the SHORT HAND TO a MOON PHASE or SET the LONG HAND TO a ZODIAC SIGN.) >about Charming is a short, light, puzzly game. Writing it began around September of 2015; two programming language switches, many hiatuses, a college graduation, and two missed IFComp deadlines later, Kaylah Facey is thrilled to finally release it to the public. She very much hopes you enjoy her debut interactive fiction game. >credits The author would like to thank the following individuals for their invaluable help in offering suggestions and feedback over the course of the development of this game: Linus Åkesson Mike Carletta Sarah Facey Elisabeth Finn Victor Gijsbers Katie Googe Arianna Hickerson Meggie Kuehnel Erin Sullivan genericgeekgirl ryantan5577 >l Astrology Tower No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly. A slender spiraling silver staircase winds down toward the altar. In one corner is an astrological clock. A telescope sits in one corner, facing the night sky. You can also see Arthur here. >x clock (the astrological clock) The astrological clock is dark blue with silver constellations. Its glass front displays two long chimes, and its face is adorned with astrological symbols in the place of numbers. Behind the clock face is a hidden alcove where the candles are kept. >todo The following tasks remain: (DONE) Repair the torn spellbooks. (DONE) Return the spellbooks to the bookcase. Replace the broken statue. Repair the crystal ball. (DONE) Separate the spilled potions. (DONE) Repair the potions bottles. (DONE) Return the potions to the correct bottles. (DONE) Return the labels to the correct bottles. (DONE) Return the bottles to the shelf. Repair the a