Quick question - is there a less computationally expensive way to do this? Some of my projects have thousands of images.
To decide which figure-name is the image of (N - a number):
repeat with F running through figure-names:
if the Glulx Resource ID of F is N, decide on F.
Hi thanks for the reply. I mainly work in figure names but I have found that declaring a huge hardcoded list of figure names (for example frame lists for animation tracks) in my larger projects causes compiler failure. So I work around this by creating a function that adds all the figure names to the list when play begins.
However I would prefer to be able to point to the first one and then tell the engine to add the next N glulx resource IDs to the set, in order. It would look less messy, be more modular, and easier to edit.