Anybody ever given thought – even fleetingly – to XBox 360 game development? The XNA Game Studio has a very low entry barrier compared to alternatives for other consoles. It’s built on the .NET 3.5 framework and basically you code in C#. That’s pretty much what I already do, day after day – the C# development, I mean.
But I’m no artist. And only a hobbyist musician, almost twenty years out of practice.
I wonder how a collaborative effort might turn out? Maybe something based on interactive fiction, such as a graphic adventure re-imagining of an existing game? Or maybe Frotz (with bells and whistles) for running existing games (although you’d probably need to hook up a keyboard or chat pad, and then it becomes kind of a clunkier way to experience text-based IF). A few years ago I was collaborating with a group that was going to create a graphical version of Distress (fell through, I guess), and something like that might still be interesting.
It’d have to be commercial project – even something like Frotz – since the XBox Live store prohibits both free games and “demos” that exist solely to give away a full game for free. Personally, that’s a plus for me. I’m open to ideas that might actually make money and be useful as a stepping stone out of business software development and into video game development. Anyway, just brainstorming (and thinking wishfully) at the moment.